A games researcher at Microsoft wrote this on how to make video games that hook players, whether they like it or not:
"Each contingency is an arrangement of time, activity, and reward, and there are an infinite number of ways these elements can be combined to produce the pattern of activity you want from your players."
Notice his article does not contain the words “fun” or “enjoyment.” That’s not his field. Instead it’s “the pattern of activity you want.” #CrackedClassic
5 Creepy Ways Video Games Are Trying to Get You Addicted
this is why i’m not addicted. if it was really “the pattern of activity you want,” the game WOULDNT GET HARDER…..
ok i do have a bit of a rock band obsession.